Why You Should Remake Metal Gear Solid 3 First - IGN (2023)

NO PROBLEM. 12

Snake Eater is the perfect way to introduce new viewers to the Metal Gear series.

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What a thrill! Metal Gear Solid 3: Snake Eater will have a completely new version. Granted, this isn't the first Metal Gear game I'd choose to review, but it makes the most sense for a number of reasons. For starters, it's a great game. Yes.

Snake Eater isn't even in my top three Metal Gear games (controversial and blasphemous stance), but I realize it's the best entry in the series. Despite being one of the most controversial titles, Snake Eater's predecessor, Metal Gear Solid 2: Sons of Liberty, was also one of the best-selling titles. Love him or hate him, Naked Raiden turned so that Naked Snake could crawl. The success of MGS2 was undoubtedly wishful thinking, as it allowed Kojima and company a lot of creative freedom, but apparently on the condition that it be used to create the next Metal Gear.

Metal Gear games, ranked (probably wrong)

People like things for different reasons, please don't yell at me. Also, we don't have the MGS2 demo CD here that comes with Zone of the Enders, but that would be number 4. Also, I didn't include Ac!d or Portable Ops here because it's my list and I make the rules. here.

see everything

1Metal Gear Solid V: The Phantom PainKojima Productions
2Metal Gear Solid 2: Sons of LibertyKCEJ
3Metal Gear SolidKonami
4Metal Gear Solid 3: Snake EaterKCEJ
5Metal Gear Solid V: Ground ZeroesKojima Productions
6Metal Gear Solid 4: Guns of the PatriotsKojima Productions
7 Metal Gear Solid: The Twin Serpents Silicon Knights
8Metal Gear Rising: RevengeancePlatinumJuegos
9Metal Gear Solid: Peace WalkerKojima Productions
10Metal Gear 2: Solid SnakeKonami

Since MGS2, Hideo Kojima has repeatedly claimed that each new entry will be his last Metal Gear game, except, ironically, MGSV, which was his last. It seems that desire to move on to new things is what makes Snake Eater, Guns of the Patriots, Peace Walker and The Phantom Pain such unique experiences. "If it ain't break, don't fix it" may be the mantra of many successful triple-A video games, but it seems to be Kojima's curse, which isn't a bad thing at all. All forms of entertainment would be better off if innovation and creativity were seen as worthy pursuits rather than financially risky. That said, video games are software and development is an iterative process.

As Carl Sagan said, "If you want to make an apple pie from scratch, you must first invent the universe," which is especially true when it comes to game development. Not only do game developers have to reinvent the wheel on a regular basis, but they also have to reinvent (or at least reproduce) the laws of physics that allow it to roll, spin, spin, etc.

Metal Gear Solid 3 is one of the few times Kojima's team made a game that didn't break new ground in some way: MGS4 pushed the boundaries of the PlayStation 3's cellular architecture, and Peace Walker did the same on the PSP, while split the metal . It turns the experience into small portable mission games that can be played cooperatively. To create Metal Gear Solid V, Kojima and his team developed an entirely new proprietary game engine from the ground up, The Fox Engine. After parting ways with Konami, Kojima quickly got to work on Death Stranding, but he had to set up an entire studio, hire a team, and travel the world to find a game engine that could make a photorealistic Norman Reedus pooping and choking. .

MGS3 felt familiar, but also introduced new concepts like choosing the right camouflage, bandaging wounds, and the nominal addition of a stamina meter that would require you to eat snakes.

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Metal Gear Solid 2 tested the PlayStation 2, and while Metal Gear Solid 3 didn't rest on its laurels or feel the same, it clearly built on the foundation of its predecessor. That said, it certainly zigzagged when everyone expected a zag: after MGS2 ended its story with a loose rat's nest hanging off the edge of a cliff, the sequel was pretty much a prequel. MGS3 felt familiar enough to play, but it also introduced completely new concepts like choosing the right camo for each environment, healing wounds and diseases, and of course the eponymous wildlife additions and a stamina meter that would require food. snakes It's quite possible that the development team was able to focus on these new cutting edge ideas because they weren't busy inventing new hardware and/or completely rethinking the core mechanics.

So yeah, that's a roundabout way of saying that a Snake Eater remake is a great idea because it's a great game. It's not exactly rocket science. Do you understand the many twists and turns of the complex narrative of the Metal Gear series? That's another story. The other important point about Snake Eater is that it is a prequel: it is chronologically the first game in the Metal Gear timeline and therefore can be played without any prior knowledge of the story.

The numbering of the Metal Gear series is almost comically vague: Metal Gear Solid is technically the first installment in the "Solid" series and was many gamers' introduction to the universe, but it is the third game in the Metal Gear series. Despite the fact that Metal Gear 2: Solid Snake never had a Western release, Metal Gear Solid has many references. Metal Gear Solid 2: Sons of Liberty was just a sequel, and Metal Gear Solid 3: Snake Eater, despite its number, was both the fifth game and a prequel. Metal Gear Solid 4: Guns of the Patriots is the direct sequel to MGS2, and Metal Gear Solid: Peace Walker is the unmitigated sequel to 3, but it also spawns Metal Gear Solid V, which actually consists of two parts, the Ground Zeroes and Fantastic Pain. If you're a Metal Gear fan, you already knew all of this, and if not, you stopped reading three paragraphs ago.

Snake Eater winks and nods at returning players, but doesn't require any background knowledge to understand the story (well, a crash course in Cold War-era world politics can't hurt). If more remakes are on the table, Snake Eater is a great way to attract new players, and even if no more remakes are planned, going from Snake Eater to The Phantom Pain isn't too jarring. Except for Snake suddenly sounding like Keifer Sutherland. Who knows? Perhaps the Snake Eater re-snake will pave the way for a full, modern remake of the first Metal Gear, though it's hard to imagine without Kojima's involvement, which seems highly unlikely.

It's not the Metal Gear game I really wanted to see made again, and I have mixed feelings about how the publisher treated the series creator, but ultimately I'm glad to see signs of life in my favorite video game series. I have ruled it out as completely dead. Will the remake be the second coming of Snake or a lifeless, wandering undead abomination, devoid of what made the original special? That remains to be seen, but one thing's for sure: he's winning another damn pachinko machine.

And yes, it was

The last Metal Gear game released.

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